Shinjiro accepts the offer, Nobunaga disappears and his castle disintegrates into cherry blossoms. [62], Both So Long, My Love and Sakura Wars V Episode 0 formed part of the Sakura Wars World Project, a group of seven games for the PlayStation 2 which included a remake of the original Sakura Wars, two adventure games set in Tokyo and Paris, a prequel set before the original game detailing a pivotal conflict in the series' backstory, and a title set during the Sengoku period intended on expanding the series' mythos. [4][41], The main characters of So Long, My Love was featured as part of the playable cast in the 2008 dungeon crawler spin-off Dramatic Dungeon: Sakura Wars — Because You Were There for the Nintendo DS. NIS America finally brings SEGA's strategy RPG/dating sim to the States, and it was worth the wait. Poster, Artbook & Japanesse Voice Over Disc] (US-I Playstation 2 / PS2 Spiele Rollenspiele [19][23] A Hangul translation was published in South Korea by Sega's local branch on February 16, 2006. [46] NIS America later stated that the game's sales had fallen below expectations in the West. [21], So Long, My Love was first announced in July 2002 at a press conference dedicated to the Sakura Wars series, hosted by Sega and Red Entertainment at the Grand Prince Hotel Akasaka. Shinjiro persuades Geminine not to go through with it. So Long My Love is the fifth Sakura Wars game in Japan, but the first to see official release in America. Shortly after arriving there, Shinjiro witnesses a bank robbery being foiled by Gemini Sunrise, a samurai cowgirl. Eine Story, die man aufsaugen möchte, hübsche Heldinnen und das Flaire des New Yorks der 30er Jahre. [33][35] In Europe, the game released exclusively for the Wii on April 9 of that year. It was not hard to make, but technically proved difficult for the singers to perform. [26] Due to issues with missed bugs in previous NIS America localizations, the team spent twice the standard period debugging each version. The adventure portions were improved, with the ability to visit famous landmarks across Manhattan Island being included based on feedback about the inability to visit locations such as the Eiffel Tower and Arc de Triomphe in Sakura Wars 3. And really, none of Sakura Wars' shortcomings are glaring flaws. [56] The opening was animated by Production I.G. Updated: 9 … According to Hiroi, Shinjiro was the most difficult character to create, with the main aim being to differentiate his story from that of Ogami. Demons have appeared in New York, and its up to Shinjirou, Gemini Sunrise and a new cast of characters to take them out. The game began development following the release of Sakura Wars 4: Fall in Love, Maidens for the Dreamcast in 2002. For Sakura Wars: So Long, My Love on the PlayStation 2, GameFAQs has 7 guides and walkthroughs, 98 cheat codes and secrets, 6 reviews, 17 critic reviews, and 3 save games. [43] By the end of 2005, the game was among the top 100 best-selling games of that year, with sales of approximately 144,600 units. [42] Patrick Gann of RPGFan, while finding the graphics lacking, praised every other aspect of the game, and cited the localization as NIS America's best at that point. About this guide II. [57][58][59] Hiroi acted as executive producer. The game was announced in 2002 as part of the seven-game Sakura Wars World Project. The final celebration and ending vary depending on whether Shinjiro romanced a member of the Combat Revue. Other aspects of the game were found lacking, including the "slow" combat system, lack of free time during adventure segments, and a lack of save points. [35][36], During its first week on sale in Japan, So Long, My Love topped gaming charts with sales of 112,000 units. Playstation 2 - Sakura Wars - So Long, My Love [Premium Edition inkl. [31] Every voiced line of dialogue was dubbed into English, with some of the English cast being carried over from NIS America's work on the Disgaea series. Getting these endings are little easier since I got my save near fork ending path. [4] Both Bishop and Gann gave the game their "Editor's Choice" awards as part of their reviews. Each additional character was based around a particular theme; Rosarita was themed around Spaghetti Western culture, Subaru was a cold perfectionist similar to Sakura Wars 2 heroine Reni Milchstrasse, while Diana would be a handicapped character in a similar vein to Lobelia from Sakura Wars 3. The Japanese voice edition also had a different text localization, as character names altered in the English dub such as Cherion—called Sagiitta in Japanese—were changed back to their original versions. Controls How to play Adventure mode Battle mode VII. The North American PS2 version is a two disc premium edition that includes the English and original Japanese voice tracks as well as a collector’s item art cover. Die meiste Zeit bleiben die Figuren jedoch stumm, und der Spieler ist dazu verdammt, sich durch die gut geschriebenen, jedoch zu zahlreich auftretenden Textboxen zu klicken. [23][32] For its Western release, the subtitle was changed and its numeral removed. Sakura Wars: So Long, My Love NIS. Sakura Wars: So Long My Love spielt sich wie ein einziger interaktiver Animefilm mit Action, Spannung und Gefühl. While the Japanese cast also sing their characters' themes, this could not be managed for the English version. [1][47][48] Gemini Sunrise was later included as a playable character in the 2012 Nintendo 3DS crossover title Project X Zone and its 2015 sequel, representing So Long, My Love alongside characters from the original Sakura Wars and female protagonist Erica Fontaine from Sakura Wars 3. [16], Gemini and Cheiron were the first characters to be created for the game. Sakura Wars: So Long, My Love combines the epic battles of an RPG with the character interaction and development of a sim game in the free-roaming environment of 1920s New York City. Acclaimed Flop: Critics gave So Long, My Love positive reviews (81 for the PS2 and 75 for the Wii port on Metacritic) and it won two "Editor's Choice" awards from RPGFan and IGN. Character interaction plays a major role, and your responses to the various characters in the game can ultimately change the story content and even the final outcome. Other actions within LIPS include holding the cursor over parts of a character's portrait to trigger internal monologues and varying responses from the characters, and quick time events relying on moving the control sticks and button inputs. After learning of Ranmaru, who defeated and killed most of the Five Star Warriors, Gemini's sister Geminine—who resides in her body as an alter-ego—plots to exact revenge for her master's death. [32] Sato praised Bang Zoom! You work with a team of mech pilots and actors; you talk with them, they ask you questions, and you react to them according to the situation. [13] According to Akahori, while the game only spanned eight episodes compared to the ten-to-eleven of previous entries, it had far more story content than the previous full-scale entry Sakura Wars 3. Afterwards, subduing an attack led by Ranmaru, Geminine decides to rest inside Gemini after using too much of her influence to dominate Gemini's body. [9], New York was chosen by Hiroi as a natural progression after moving from Tokyo to Paris for the story of Sakura Wars 3, the development of which informed Hiroi about the direction he wanted to take future entries. Sega decided to place the franchise on hiatus in 2008. ". [15], Tanaka returned as the main composer, a role he had fulfilled since the first Sakura Wars. [28] When So Long, My Love was first announced in 2002, Hiroi stated that it, along with other Sakura Wars games surrounding it, were planned from the outset for release in the West. Sakura Wars: So Long, My Love (SLUS 21927), Sakura Wars - So Long, My Love (SLUS 21927) (U), https://wiki.pcsx2.net/index.php?title=Sakura_Wars:_So_Long,_My_Love&oldid=92243, Creative Commons Attribution Non-Commercial Share Alike. [22] The Sakura Wars remake was released in 2003,[63] and the first adventure title, Sakura Wars Story: Mysterious Paris, released in 2004. [4] When exploring New York, Shinjiro can access a device called the Cameratron, a device which can both be used as a communication device with members of the Littlelip Theater and take photographs around the city. Start download Sakura Wars - So Long, My Love (USA) (Disc 1) (English Voice Over) isos for Playstation 2 (PS2) and Sakura Wars - So Long, My Love (USA) (Disc 1) (English Voice Over) ROMs on your favorite devices windows pc, android, ios and mac! [56] The opening and closing themes were created by Hiroi and Tanaka to be based around Country music, reflecting Gemini's character. This page was last edited on 1 July 2018, at 18:13. [1][2][3] Players may also save their game during eyecatches. [39] GameSpot's Shiva Stella was positive about the story and characters, anime sequences and relationship mechanics. [31], The team wished from the start to include the Japanese voice track, due to both fan demands and the celebrity statues of the original actors in Japan. Making a final stand against Nobunaga, the Star Division defeats him, then Nobunaga decides to rest inside Shinjiro to better understand human feelings. According to Doerr, the basic mannerisms of the cast were already in the Japanese script, with the main challenge being bringing it out in the English version. [24], Before 2010, So Long, My Love was not released outside Japan. It was noted that at the time the Western market was more open to games such as Sakura Wars following the success of Ar Tonelico: Melody of Elemia and Persona 4. [52] The game was a soft reboot of the franchise, featuring a new cast of characters and new development staff aside from composer Tanaka and Hiroi as lyricist. [18] Rather than established protagonist Ichiro Ogami, the story focused on new protagonist Shinjiro. For Sakura Wars: So Long, My Love on the PlayStation 2, GameFAQs has 3 save games. [1][51] The series was eventually revived in Sakura Wars, released in 2019 in Japan and 2020 internationally. [22][60] It was also the first Sakura Wars game to be released in Hong Kong, South Korea and Mainland China, being released simultaneous with its Japanese release. [25][26] Sega had attempted its own localization efforts, but stalled during the concept approval process. For special attack quotes, the actors were given props to act out the scenes while recording to get the right feel for their performances. The choice of the fifth entry in the series was due to being the most recent and featuring a new cast, making it an easy entry point for series newcomers. This concept became Sakura Wars 4: Fall in Love, Maidens, with the New York setting being moved to the next entry for the PlayStation 2. [2][3] If Shinjiro has a strong-enough bond with one of the heroines, he can initiate a romance, unlocking a character-specific ending once the main story is finished. So Long, My Love was co-developed by Red Entertainment and Sega's Global Entertainment Research & Development No. [29], The localization was a collaboration between Red Entertainment, NIS America and Idea Factory. Introduction V. 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[27][33] Fitting both English and Japanese voice tracks onto a single disc was impossible due to space limitations, meaning that two versions of the game were created for release, with both needing to be debugged separately. [49][50], Sega decided to suspend the franchise in 2008, following the release of Dramatic Dungeon: Sakura Wars. Visit the official Sakura Wars Website at http://www.sakurawars.us/ Sakura Wars V: So Long, My Love[a] is a cross-genre video game developed by Sega and Red Entertainment for the PlayStation 2, with a later port for the Wii developed by Idea Factory. Set in a fictionalized version of the late 1920s, the game follows Japanese naval lieutenant Shinjiro Taiga, who is dispatched to New York City to train with the New York Combat Revue, a troop of magically-imbued women who defend the city from supernatural threats while also working as a theater company. : So Long My Love was directed by Takehiko Akaba and produced Masakatsu. 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