The battlefield contains collapsed buildings as potential high ground, and puddles and rubble as rough terrain on the ground level. The Doomguard. If they travel to the bar, they learn that Amelia went to search the Slags for crates of fiendish treasure left behind by devils after they escaped Sigil. If the PCs solved the anagram puzzle, they see a building collapse one block over, and the DM should tell them that the coded message seems to have kept them on safer ground. They also interact with members of two of Sigil's. Related series. Bloody footprints leading to a closet. After the climactic scene ends, the PCs may loot the crate if they were able to break it open before it disappeared. Once the PCs leave the bar, or if they directly traveled deeper into the Slags, they find the footprints lead to a wall covered in graffiti. They've been to a couple of other planes before, but only for short outings (once to Elemental Water, once to Avernus). They lead out of the Slags to an adjacent street with a jumble of dark shacks and a larger building with dim light flickering through the windows. The book concludes with a five page appendix on planar magic and magic items. Dead Gods - Adventure. The pickaxe is snagged on a metal bar jutting out of a collapsed wall on the ground. Planescape Campaign Setting Box Set (2nd edition) For more information on Baator. Now, the only creatures who venture within are the stray demons that never escaped and addle-coved adventurers who search the rubble for obsidian treasure crates left behind by escaping devils. Want to run a plaescape campaign where Sigil is at the hub. On an even roll, he serves a full cup. In this Introduction to Planescape Series, we first explained why Planescape exists as both Dungeons and Dragons' Theory of the Planes and as a specific setting, then explored each of the two aspects in more detail. For the purposes of this article, the missing person will be known as. Disintegrate (Sp): Once per day as a full-round action, a doomlord of 9th level or higher can use disintegrate as a sorcerer of a level equal to the doomlord’s character level. This adventure addresses two problems GMs may have with. At the other end of the bar, two Fensir (see picture above) are performing. Factols' Manifesto - Accessory. Whether they’re threatening low-level adventures or being adopted by them, goblins are a big part of D&D. I think the level cap was something like 127 which is far higher than I ever attained in one class. describes the Slags as “an endless expanse of gray ash, raw sewage, and smoldering debris. The owner of the Open Door has promised the PCs 1gp for each rat tail they can bring back to her. Common Knowledge Book awards Dungeon magazine's "The 30 Greatest D&D Adventures of All Time" Book awards: Dungeon magazine's "The 30 Greatest D&D Adventures of All Time" ... Planescape RPG. The footprints disappear right at the archway of the closet door. The campaign setting was followed by a series of expansions detailing the Planes of Chaos (by Wolfgang Baur and Lester W. Smith), the Planes of Law (by Colin McComb and Baur), and the Planes of Conflict (by McComb and Dale Donovan). [13] An enhanced edition by BeamDog was released on April 11, 2017.[14]. Each of these factions is based on one particular belief system; one faction's beliefs make them enemies while others make them allies. Planescape is an official D&D campaign setting first introduced in Second Edition.The setting centers around exploring an original multiverse cosmology. Unlike the spell, the effect has a maximum duration of 24 hours. This adventure addresses two problems GMs may have with adding Planescape to their DND campaigns: 1) It is difficult to initiate travel to Sigil or the Outer Planes from typical campaign settings and 2) Most planar adventures are designed for high-level characters. The first Planescape adventure, The Eternal Boundary help set the tone for the later adventures and the setting in general. That said: look out for Harbinger House. Planes of Law (2nd edition) For detailed information on the nine hells of Baator and the devils who make their home here. the DM may have the PCs roll a WIS (survival) check to track Amelia’s footprints, which have become less distinct. It is now a cult game[11] and was out of print until its DVD re-release as a budget title in 2009. Marketed as a spiritual successor to Planescape: Torment, Torment: Tides of Numenera was released in February 2017. The problem is that according to the original Planescape material, Sigil is positively lousy with proxies, since they’re the only way a god can take “direct” action in the Cage. 9560: Sea of Blood: 7–9: Bruce R. Cordell: 1997: Third part of the "Sahuagin" trilogy. He believes that nothing has inherent meaning, only the meaning that we assign to it. Your email address will not be published. Sigil is the best thing about Planescape, and In the Cage has a ton of information about it. Each PC should roll an INT check. TSR. Planescape Planes of Chaos: Chaos Adventures: 30-31: 2603: Ysgard: The Fires of Ysgard: Planescape Planes of Chaos: Chaos Adventures: 32-33: 2603: Ysgard: Planewalkers: Planescape Tales from the Infinite Staircase: 12-29: 2632: Limbo: Street Crew: Planescape Planes of Chaos: Chaos Adventures: 16-17: 2603: Limbo: Deliverance: Planescape Planes of Chaos: Chaos Adventures: 18-19: … Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, originally designed by Zeb Cook.1 The Planescape setting was published in 1994.2 As its name suggests, the setting crosses and comprises the numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as originally developed in the Manual of the Planes by Jeff Grubb. The Well of Worlds considerable broadened the scope of Planescape adventures by offering many more options for "typical" scenarios. The "Planescape" campaign promised player characters would watch their beliefs change the nature of the multiverse. Key information, including important decision points, NPC names, and enemy creatures is. The challenge is to translate something catastrophic to the world to the level of daily lives. Before the event known as the Faction War, the groups controlled the political climate of Sigil. Title says most of it. Likewise, the DM may introduce the Vargouille(s) while the chest is disappearing, forcing the PCs to choose between treasure and defending themselves. Dak told her that the Slags still bear the scars of battle from when the Blood War between the Devils and Demons spilled into Sigil many years ago. Low level adventures compiled from Dungeon magazine. Amelia’s eyes lit up when Dak mentioned the crates of treasure. [12] It was released as a download on GOG.com in 2010 and soon became the "second most wanted game" on the site. Bonus points for getting all three to happen simultaneously.]. Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, originally designed by Zeb Cook. The footprints then appear to double back, moving past the portal and deeper into the Slags. The first is a puddle in front of the crate that is actually a portal to the plane of ooze. Dead Gods is a Planescape® AD&D 2nd-edition adventure module. Any being with a divine rank is barred from entering Sigil by the Lady of Pain. Genasi from Elemental Evil Player Companion fit perfectly in Planescape too, as do the Aasimar from DMG. The adventures cover a range of levels, up to 11th, with a few suitable for any levels. No big deal. Search this site. This will be their first 'real' planar adventure. Not approved/endorsed by Wizards. The third is an attack by Vargouille(s), one of whom has Amelia’s face. The appearance of the Vargouille(s) solves the mystery of Amelia’s disappearance. A previous explorer tried to use the axe, unsuccessfully, to prevent herself from being dragged into the ooze puddle. For example, you attack with a dagger, dealing 1d6 weapon damage and 2d6 sneak attack damage. If both latches are dealt 20 damage, the crate will open and its contents will spill out onto the ground before it disappears. There is no sky, simply an all-pervasive light that waxes and wanes to create day and night. Required fields are marked *. Duke Rowan Darkwood is a man with a hunger for power - enough of a hunger that he seeks to upsurp the Lady of Pain herself. Once they were gods. "Before any of us knew it, [Knutson] drew the Lady of Pain. Planescape Glossary. Each adventure can be played separately, although the two plots can be woven together by the Dungeon Master. The PCs may notice the Dretches first by succeeding on a DC 12 WIS (perception, smell) check. The PCs search for a missing person and devilish treasure in Sigil’s Slags, a dangerous, earthquake-prone battlefield where the Blood War between Devils and Demons once spilled over into the city. Investigating the basement (no check needed) reveals: Numerous dead rats, all with their tails cut off. Morvun is a devoted Bleaknik poet who shows the meaninglessness of the world through poetry. PCs who roll a 15 or higher earn an additional 30 seconds. Dungeons & Dragons fictional campaign setting, "1994 Origins Award for Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement of 1994", "Plane Scape Torment (PC DVD): Amazon.co.uk: PC & Video Games", Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=Planescape&oldid=995788631, Short description is different from Wikidata, Articles with unsourced statements from July 2013, Articles with unsourced statements from January 2009, Articles with unsourced statements from April 2008, Creative Commons Attribution-ShareAlike License, This page was last edited on 22 December 2020, at 22:08. This means that you always want to level up as a Fighter first (at least up to level 9) … Each weapon has the following properties. The Great Modron March anthology features 11 adventures for characters ranging from 1st to 10th level, as well as new information about the modrons of Mechanus. Believers of the Source. I welcome any feedback in the comments section below. It is composed of two adventures which revolve around the theme of death and resurrection of a god: Out of the Darkness and Into the Light. When Advanced Dungeons & Dragons 2nd edition was published, a decision was made not to include angelic or demonic creatures, and so the cosmology was largely ignored. I decided I would find some low level adventures from Eberron, Dark Sun, and Planescape, and work from there. Greyhawk. Character stats max out at 25 with Strength having percentages at 18. If the PCs did not solve the puzzle, the buildings around them collapse. The doomlord may add his Charisma bonus (if any) to his dispel checks, and he gains an additional +5 bonus when attempting to dispel a permanency spell. I want to run a Planescape game (using the Pathfinder RPG), but I need it to be accessible to people with little to no exposure to the Planescape setting. Buy Curse of Strahd on Amazon.com [3], The Planescape Campaign Setting boxed set won the 1994 Origins Award and has received critical acclaim for its unique visual aspects, especially the work of artists Tony DiTerlizzi, Robh Ruppel, and Dana Knutson. The Bleak Cabal. If the DM wants the PCs to be able to easily return to their homeworld, the DM may determine that the portal through which they arrived is a two-way permanent portal with only one portal key (the rat tails). 4.8 out of 5 stars 7. 1 Contents 2 Appendix 2.1 Trivia 2.2 Credits 2.3 … Tell the PCs that they are searching for a missing acquaintance. Way back in the time of the ancients (1994) planescape … PCs can decipher the code by solving the below anagram puzzle. If no players have solved the puzzle when time runs out, the PCs give up, unable to crack the code. They see tracks of blood left by Amelia that enter a nearby bar, then backtrack and lead deeper into the Slags. 6 (1d6 +2) bludgeoning damage, and the target is grappled (escape DC 14). Great Modron March - Adventure Collection. [3], Cook came up with the idea that everything would revolve around factions, and that those factions would be ideas taken to the extreme. Losing Face in Sigil’s Slums: A DND Planescape Adventure for 1st-4th Level PCs. Deva Spark - Adventure. Mimir.Net Bookstore: Planescape Adventures. There's also only really few set in Sigil. Your email address will not be published. The Fraternity of Order. Last week’s answers (L to R): 1. Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of … It changes Sigil drastically; anyone who enjoys the factional intrigues of Sigil probably won't like these changes. "These aren't The PCs again spot the bloody footprints, clearly visible (no check needed). Sects are in many ways identical to the Factions, differing in that they are not based in Sigil. They are the same beer. Most adventures I remember offhand go up to perhaps 10-ish. Similar material has surfaced in 4th Edition rulebooks, as the Dungeon Master Guide 2 includes a section on Sigil. The first principle, the Rule-of-Three, says simply that things tend to happen in threes. Wilderlands. Planescape channeled the Weird before China Miéville brought the 'new weird' genre into focus [...]. Abandoning the straightforward but dry approach of the Manual, the Planescape set reads less like a textbook and more like a story. Dak told her about a concrete wall covered in Graffiti that prospectors use to pass messages to each other, and suggested it might have some leads. To say much more'd give the game away, and Dead Gods goes to great pains to keep things secret as long as possible. You can use Under Sigil to gain experience from fighting the creatures there. The portal opens into the doorframe of a demolished house in the edge of the Slags, the most miserable section of the Hive Ward, the slums of Sigil. The surface of the collapsed wall in front of the pickaxe is gauged with a deep scrape. , an ooze that drags unsuspected travelers into the Paraelemental Plane of Ooze. Temple guards turning mercenary and ending up hunted down as brigands. It has the shape of a torus, and the city itself is located on the inner surface of the ring. The PCs search for a missing person and devilish treasure in Sigil’s Slags, a dangerous, earthquake-prone battlefield where the Blood War between Devils and Demons once spilled over into the city. Deep Dive - The Blood War For a detailed history of the Blood War across the editions. If your DM goes with some of the more classical Planescape adventures, you’ll likely be playing this style of planar adventure. [citation needed], The third principle (fitting neatly into the Rule-of-Three above) is the Center of All, and states that there is a center of everything—or, rather, wherever a person happens to be is the center of the multiverse... From their own perspective, at least. Set in Greyhawk. ~Let’s see who the true loremaster really is. April 23, 2019. Rogues earn an additional 30 seconds due to their Thieves Cant ability. [7]:99, The Dungeons & Dragons cosmology as reflected in Planescape consists of a number of planes, which can be divided into the following regions:[1], Planescape "solidified the Great Wheel cosmology that began in 1e and would later be reinstated in 5e as the dominant of three theoretical models".[7]:98. Before The Well of Worlds, Planescape had just one adventure, The Eternal Boundary, which suggested that a typical Planescape adventure started in Sigil and then traveled out into the planes. This is 4HP for a Mage, 6 HP for a Thief but 10 HP for a Fighter. As its name suggests, the setting crosses and comprises the numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as originally developed in the original 1987 Manual of the Planes by Jeff Grubb. As most planes are functionally infinite, disproving anyone's centricity would be impossible. The low-level adventures all include foes that are very difficult for 1st level characters including ochre jellies, a manticore, and wererats. I figured if we ever try it I’d start with the Forgotten Forge although Curtain Call is pretty damn good. All creatures benefit from total concealment. 1:30), have her go. new highest class level), you gain the HP for the active class. The imaginary universes of adventure … The puddle is actually a portal to the Paraelemental Plane of Ooze. 3102: Sword and Crown: 5–7: Colin McComb: 1995: For the Birthright campaign setting. It is magically enchanted to maintain its micro-serrations despite continual use in the Blood War. This a low-level adventure. Sigil, the "City of Doors", is located atop the Spire in the Outlands. You roll a 6 on the weapon damage, and a 1 and 6 on the sneak attack damage. Outcomes of Planescape Adventures? Her features have taken on a fiendish quality, and her ears have extended into large bat wings strong enough to carry her head. Closest to traditional fantasy and I know the adventures well already. This site uses Akismet to reduce spam. Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, originally designed by Zeb Cook.1 The Planescape setting was published in 1994.2 As its name suggests, the setting crosses and comprises the numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as originally developed in the Manual of the Planes by … Judges Guild Publisher Series. Highest I've gotten was level 30 mage, 21 fighter, 21 thief. One of the dead rats has an exposed brain which faintly glows a shade of light blue. Dak is tall and gaunt with a long, tightly bound ponytail and a long, tightly bound beard. the PCs are in the dark dank basement of the Open Door Pub, surrounded by barrels of beer and the sound of squeaking and scurrying rats. We all liked her so much that she became our logo. The Fated. Factions. I cannot find contact information for the authors to ask permission to post and cannot neatly link to the file as it … It was responsible for introducing the tiefling, githzerai, bariaur and … In Planescape, this is meant philosophically just as much as it is meant in terms of multiversal geography.[10]. Sects are often highly specific to the particular planes they originate from, though historically many of the Factions were once Sects and some Sects were once Factions. Start the timer and have that player begin the puzzle. The menu has two options: “Arbitrarily Good Beer” (2 copper/pint) and “Arbitrarily Bad Beer” (1 copper/pint). The 3rd Edition Manual of the Planes, the 3.5 Edition Dungeon Master's Guide, and the 2004 Planar Handbook also used the general layout of the planes and some of the details from the setting, including Sigil, but these are not part of the Planescape line. Walk Between Worlds: DM's Guide to Running Planescape and Planar Adventures It’s time to grab your portal keys and set out across time and space because you’ve found one of D&D’s most beloved settings and styles. Though Sigil is commonly held to be located "at the center of the planes" (where it is positioned atop the infinitely tall Spire), some argue that this is impossible since the planes are infinite in all dimensions, and therefore there can never truly be a center to any or all of them. Solving a graffiti puzzle written in thieves cant by local treasure hunters yields the most direct path to the treasure and Amelia. [Amelia departed the Null Set soon thereafter, heading back in the direction of the Slags.]. 2. More dead rats and severed rat tails deep in the closet, which otherwise contains only cleaning equipment. The demonic features of the Vargouille(s), including their wings, will slowly dissolve into black ichor over the next 1d4 hours, leaving only the slightly deformed head of the original person. Learn how your comment data is processed. When Dak serves the beer, roll any dice. Detailed scene descriptions organized chronologically. The group is currently 5th-6th level. The second is the crate itself, which will begin to levitate into the air and shrink in size should the PCs fail to disable its trap. This book does have some good higer-level adventures in it, but DM be warned: you'll have to water things down significanly for lower-level adventurers (example: a goristro tanar'ri running amuck in the Lower Ward.) There are a few inconsistencies and some rough patches (many players have difficulty jumping from investigating deaths in the Hive to sneaking into the Mortuary) but overall it’s a good start to any Planescape campaign. Phineas is just there to help his brother. Within Sigil there are philosophy-derived factions. Do you know your goblins? There’s no magic in me / I’m as good as dead / as useful as a really unuseful thing / go ahead and leave / I’ve got goodbye written all over me. If it succeeds, the Portal Lurker will drag the PC as far as possible towards the bottom of the sea of ooze, using its enveloping grasp ability on each subsequent turn. Any PC who hits a latch with a metal melee weapon suffers 1d6 lightning damage. Curiously, from the Outlands, one can see Sigil atop the supposedly infinite Spire. For obvious reasons. She was initially confused, but then asked about the nearby area. Rerolling the two 6’s you roll a 4 and another 6. STR 14, Dex 6, Con 17, Int 1, Wis 6, CHA 2. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure.For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures. Pretty new to the setting. If the PCs no longer possess rat tails, they can purchase them in the hive or hunt Sigil’s ubiquitous cranium rats. ©Wizards of the Coast LLC. Re: Planescape starting adventure (level 13) He said introductory, though. The PCs take 2d6 damage as they are hit by falling rubble (DC 12 DEX save for half damage). For example, the sudden and public suicide of a beloved aging priest. I'm very fond of the Lady of Pain; she really locks up the Planescape look. Losing Face in Sigil’s Slums is designed for 1st - 4th level characters and includes an optional hook to send the party to Sigil from any town in the Prime Material Plane. There are a few inconsistencies and some rough patches (many players have difficulty jumping from investigating deaths in the Hive to sneaking into the Mortuary) but overall it’s a good start to any Planescape campaign. Posted in d&d, planescape, roleplaying, rpg, writing 5e 5e d&d 5e dnd adapting d&d dnd low level planescape roleplay roleplaying roleplaying games rpg stealing adventures Published by Ben A Brit living in Ireland, I enjoy good beer, roleplaying games, general geekery, and random facts. She entered the basement to clear the infestation of rats but never returned. On the inside cover of Something Wild are two-color maps of some of the adventure locations Proxies as presented in Deities and Demigods are normal NPCs with a single divine rank bestowed upon them by a god. April 23, 2019 by theplanardm. The portal opens, and the cranium rat disappears within. The setting is designed for first tier (level 1-4) characters to adventure in Sigil and the Outlands, second-tier (level 5-10) characters to adventure in the Outlands and less extreme outer planes, and higher level characters to journey into the most dangerous places the planes have to offer. (Volo’s Guide to Monsters, 195) swoops down and attacks. The DM should describe the quick onset and spread of symptoms should the Vargouille(s) have kissed any PC. He also felt that Sigil came about because it was natural, because the planes needed a crossroads, and that the campaign needs a center which could be both a place for adventure and a place to hide, where characters could get to and from it quickly. Seuss. Gone are the adventure specific screens of the previous products, replaced by a combined cover/folder, a two-page color hand-out and a 64-page adventure booklet. It's written for about level 8, starts in Sigil, then goes elsewhere, but I think it could easily work for a little higher. A summary of the adventure to give DMs a feel for the overall plot and tone. Dead Gods. Close. WIS (perception - feel) checks can be made at disadvantage to locate the direction of a nearby moving creature. When the stopwatch hits the time increment for the next player (e.g. The scene has three dynamic elements. The PCs unwittingly open a portal to Sigil by holding a rat’s tail (the portal key) and walking through a closet doorway (the portal) in the pub’s basement. They are searching for a missing person [hereafter known as Amelia] and heard she was last seen taking a job exterminating this infestation of rats. [5] Game designer Rick Swan said that the original Manual of the Planes had in a sense been "reincarnated as the Planescape setting ... TSR's most ambitious campaign world to date. Congratulations on completing Losing Face in Sigil's Slums! Harbinger House was the highest I can think of in Sigil, andeven that works much better if … A successful DC 10 WIS (medicine) check of the pickaxe reveals human skin embedded in the shaft. As it's a one-shot convention game, it is going to use pre-made 4th-ish level characters, and should be … Product: Dead Gods (2631) Designer: Monte Cook What's It About? Does anyone have a list - that you can post or find online - of all the adventures published for the Planescape setting? The Planescape line was cancelled by TSR before this adventure could be published, leaving Faction War as canon and the final product in the line. The culmination of several adventures leading up to that point, the Faction War brought an end to the factions' control of the city. A module in Dungeons & Dragons is an adventure published by TSR.The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. [Amelia was knocked unconscious by Vargouilles before she could reach the crate and subsequently succumbed to their curse.]. The PCs travel through smoldering rubble, sewage puddles, and piles of trash. In Sigil, the PCs arrive on the edge of the Slags, the wreckage of an urban battlefield where the Blood War spilled into the city. Planescape is an expansion of ideas presented in the Advanced Dungeons & Dragons Dungeon Master's Guide (First Edition) and the original Manual of the Planes. If they travel to the bar, they learn that Amelia went to search the Slags for crates of fiendish treasure left behind by devils after they escaped Sigil. The liquid in the sea of ooze is completely opaque. In 1998, TSR published Faction War, an adventure that effectively closed the book on Planescape, as it was then ending the product line. If the DM wants the PCs to be able to easily return to their homeworld, tell the players that the portal through which they arrived is a two-way permanent portal, and they already know the only portal key: a rat’s tail.